What is this, how you say, Al-may-a?
Almea is a fantasy world, a project I've been working on since college, and that's a long time ago.
There's a lot to Almea... if you're tired of Almea, pal, you're tired of life. There's several ways to start exploring.
Or, languages. Unlike most fantasy worlds, Almea has over a dozen fully worked-out languages (this is where all those nasty diacritics came from-- they all actually mean something).
Then there's religions. See the Religion portal for an overview, or follow some of these links:
And various other stuff collected here on Almeopedia. You can basically explore at random, following links as they interest you. A good place to start is the People category. Some of my favorite pages:
- People: Dašcor Čurmey, Bidbo Chunio, Ŋar, Benhêk, Fatandor Revouse
- What to see: Eretald
- Adversarial method
- Verdurian law
- Western Wild
- The Jennine Wekipaijua
- Conspiracy theories
- Recommended reading
- Humans for the gallery
- Team Fortress Almea
How does Almea differ from most fantasy worlds, apart from level of detail and plausibility?
- Its most advanced cultures are not medieval, but firmly in the early scientific and industrial era-- something like Europe circa 1800.
- There is magic, but it's downplayed, and isn't treated as a form of fantastic technology.
- It contains a number of intentionally non-earthly ideas:
- Multiple intelligent races (not neatly divided into good and evil, though the Almeans themselves might disagree on that)
- A large region, Xurno, is a republic run by and for artists
- Another, the Bé, is female-dominated
- One species, the iliu, lives mostly underwater, on the continental shelf
- Another, the ktuvoks, creates empires over local humans