Almeopedia combat system
From Almeopedia
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Contents |
Your character card
There’s zilcho programming possible here, so the Wiki can’t remember what happens to you. But you can. Go to your local comics specialty shop, buy one of those $17.95 packs of character sheets and a scale model of whatever beastie sent you to this page, paint the model in garish colors, and write down the following things:
- Your hit points. You’ll begin with 10.
- Your weapon bonus. You’ll begin with +0.
The creature’s info
You’ll need a d20 for this. If you left yours in your other pants, you can use this web-based dice roller.
To simplify things, each roll will determine both your attack and the creature’s. High rolls mean you hit; low rolls mean you got hit. This should make vivid the difference between active and passive voice, as found for instance in Cuêzi. The creature’s page will tell you several things:
- The victory threshhold (e.g. 17).
- The creature’s hit roll (e.g. 4).
- The creature’s damage (e.g. 2).
Roll them bones
To run the encounter, you keep rolling the die until you win, it wins, or you decide to run like a mewling girly-man. Add your weapon bonus to each roll.
- If you roll the victory threshhold or above (17 to 20, in the example), you win. You don’t keep track of the creature’s hit points— you either deliver a killing blow, or you don’t. If you win, follow the page's Victory link, which will usually give you some sort of reward.
- If you roll the creature’s hit roll or below (1 to 4, in the example), you are hit. Subtract the creature’s damage from your hit points. If you still have 1 hit point or more, you can keep going. If you have 0 or less, you’re dead; follow the Defeat link.
- If you roll anything in between (5 to 16, in the example), you fight furiously. You attack; the creature parries. It attacks; you dodge gracefully out of the way. You try another attack, but it’s too fast for you, you miss. It slashes (or oozes or spits) at you, and you’re hit! No, wait, you’re not, it just grazed your armor. Anyway, nobody wins or loses; you can roll again.
If there’s an escape link, you can follow it; otherwise you must keep fighting till you win or get dead.
Experience
When you defeat a creature for the first time, add 1 to your hit points, reflecting your additional experience and badassness. This adds both immediate and maximum hit points. For instance, if after defeating Gabby the Goblin you have 7 of 10 hit points, then you now have 8 of 11 hit points.
Repeating rooms
I can’t modify the entries to reflect dead monsters. But you can— in your mind. Unless the room text has special instructions on this, assume that the creature is gone next time you visit the room. In effect, you can immediately follow the Victory link.
You only get any rewards on the victory page (and the hit point bonus) once; but of course you can re-use any exits revealed there.
- Can’t link back to the page you were on, sorry. Hit the back button, eh?
